The new formats.
      

The old Format 1

Format 1 has been discontinued due to several issues such as supply disruptions and difficulties to manage a big catalog. Also it's always been a very problematic format. I already achieved all my goals with it, and I want to do other things. I might have some copies in stock, though.

Materials sources

All our games are made in Spain, with components coming from Spain, UK, Belgium and Germany. We don't print in China and we try to keep the chinese footprint to the minimum.

The acrylic boards

Some boards are now made of 5mm thick 'ice' acrylic. They are engraved and cut with laser. This makes them a top quality item, far more resistant than cardboard and as tough as wood but with much higher accuracy. Also they look amazing on the table. Some games are boardless or use a flexible one, though.

The pieces

Most pieces are 3D printed with Polylactic Acid (PLA). PLA is is different than most thermoplastic polymers in that it is derived from renewable resources like corn starch or sugar cane. Also we use a top-layer smoothing technology for even more impressive results.

The Black Label box

The cardboard box is made of recycled paper and it's DIN A4 (210x297x45mm approx) or DIN A5 (210x150x45mm approx). The rules are printed on heavyweight satin paper.

The Tube format

Some games are an exception to the Black Label format because they are too big. They use a large board (usually around 43 cm side) made of outdoor resistant canvas and kept in a 45cm black tube. They will be available until I run out of tubes.

The Big Cotton Case

Some games can be purchased with a big cotton case (22x10x15cm) instead of a cardboard box until I run out of them.

The new flexible boards

These new boards are made of outdoor resistant canvas. They are thinner, lighter, water resistant and don't curl over time (unlike the old ones).

The designer

Nearly all games available in this new format have been designed or co-designed by yours truly (Néstor Romeral Andrés). Why? Well, because I'm having more fun this way. I've published games by other designers for 12 years and I think now it's other publishers' turn to take over.