Tixel is a two-player abstract game designed by Martijn Althuizen that's a follow-up to Tix, by the same designer. The name comes from the playing pieces, which are basically pixels (squares) with a curved indentation on one of their edges.
The aim of the game is to be the last player able to make a legal move. Chaining moves is invaluable as this temporarily unlocks three additional move types. If a tixel that is moved becomes inactive at its end position — i.e., it's sacrificed — a player can take an extra move if he so chooses; aside from placing or moving a tixel, he can now remove a tixel from the board, activate an inactive tixel, or pivot an active tixel to reorient its hollow side.
board (pad), 20 special pieces in 2 colours (10 each), carrying case. The pieces are made of 8mm thick laser-cut acrylic (black and ice).
An expansion for Tixel which consists of 4 extra pieces for each player is also available (see image below). Expansion pieces are different from regular pieces in that they are completely square-shaped instead of being hollow on one side. For each expansion piece used, remove one tixel piece from the game. The expansion pieces can be used to handicap a stronger player. With two expansion sets, the original Tix game can also be played on the Tixel board. The price for the expansion is 10 Eur. If you wish to purchase it please email me here.
Update: You can now purchase the Deluxe Edition here!
This game has been nestorboostered.